![]() ![]() Luraph: Probably considered the worst out of the 3, Luraph is another Lua Obfuscator. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn’t as fast as Ironbrew either. Verdict: I wouldn’t really say there is a “winner” that much, but the best Lua Obfuscators are definitely Ironbrew and Synapse Xen. They both have their goods and bads, but they are definitely the best. Remember, Obfuscation isn’t 100 percent security. Honestly, it isn’t even really Security, it’s just making your code hard to identify, so your stuff can’t be re-distributed nearly as easily. ![]() The only official feature that ever offered pure security was Private Modules, but they are gone now. Hope this Guide for Obfuscation helped you out! You could technically hold your code on an External Server, but that goes beyond the expertise of most, and it also costs for Hosting. Security through obfuscation is not security at all. It lures developers into thinking their codebases are secure instead of addressing the architecture of their game and properly designing said implementation. ![]() It’s a band aid that accomplishes nothing. It shouldn’t matter that clients have access to client-side code when using a decompiler. You should be building a proper model that ensures every server-client is sensible, not simply obfuscating your current codebase. If someone wants to read your obfuscated code, they can.
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